![]() In the future I may experiment with Unity options to speed this up with the understanding it won't look completely as nice as it might, but it certainly might be way faster. The more figures you add to a Daz Scene the slower it becomes. They may render faster if it were a single model. However, if you like the way it looks you can always snag it and try the techniques I documented on using something like SimpleLOD to simplify a hair model. So some hair is very poorly designed for a game developers point of view. They are used to scenes taking a long time. ![]() Traditional televised and static rendering via ray tracing often lacks these techniques. ![]() A good game developer can make things look complex by carefully designing their textures. I suspect it depends upon how complex the model is for the hair. Though yes, some of these hair renders are really slow.
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